added collision detection between primitives like circle, rectangle e…#13002
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Riyarajput053 wants to merge 1 commit intoTheAlgorithms:masterfrom
Open
added collision detection between primitives like circle, rectangle e…#13002Riyarajput053 wants to merge 1 commit intoTheAlgorithms:masterfrom
Riyarajput053 wants to merge 1 commit intoTheAlgorithms:masterfrom
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mindaugl
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Sep 28, 2025
| return distance_squared <= radius_sum**2 | ||
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| @staticmethod | ||
| def rectangle_rectangle_collision(rect1, rect2): |
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This does not seem to work, e.g. rect1 = (x = 0, y = 0, width = 5, height = 2), rect2 = (x = 1, y = 10, width = 5, height = 2), would return collision.
Would make sense to add tests and do in 3 dimensions or name it 2D.
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…tc in physics
Describe your change:
The collision detection algorithm implemented in [collision_detection.py] is designed to detect collisions between basic geometric primitives: circles and rectangles. It includes methods for detecting collisions between two circles, two rectangles, and a circle with a rectangle.
Circle-Circle Collision
This method checks if two circles overlap by calculating the distance between their centers and comparing it to the sum of their radii.
Rectangle-Rectangle Collision
This method checks if two axis-aligned rectangles overlap by comparing their edges.
Circle-Rectangle Collision
This method checks if a circle overlaps with a rectangle by finding the closest point on the rectangle to the circle's center and checking if the distance to this point is less than the circle's radius.
Fixes: #12569
Checklist: